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Old 06-23-2003, 07:25 PM   #13
Kallekins
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Join Date: Oct 2002
Posts: 48
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Some intriguing ideas for rolling over xp/skills to new characters after one dies, but I am not sure if it solves the problem.
Is that time and effort invested in a char that people are worried about losing what they spent earning xp and learning skills, or what they spent developing their character socially? We are talking about RPI's here.
For me, when I've tried permadeath muds, I've been frustrated when my character dies, because I had (what I thought) was a good idea, and plans for the character that I hadn't a chance to see to fruition. Or as characters grow older, they get more complex, more interesting. It's really sad to lose them then. The xp and skills are just busy work, or part of what the character does because who she is.
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