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Old 07-10-2002, 02:43 AM   #3
smadronia
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Join Date: Apr 2002
Location: Coeur d'Alene, ID
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Interesting article, and one that seems pretty dead on from what I've seen. There's one thing that really struck me as true, on the second page: most people playing these are men, and most of the games have the same kind of envorinment. To liken it to the mud world, it's like logging into mud after mud only to find they're all stock <insert favorite codebase here> with a disgruntled ex-player of another mud running them.

I think they need to broaden the worlds they create, and open them up to entice more people in. In a way that's an advantage the mud world has, worlds can be changed and added onto much easier than a graphical game can be. Tired of your players logging in and seeing Midgaard everytime? Create a new hometown. Zap all the areas and create your own world. Yes, it takes time, but it's cheaper than developing that massive multiplayer graphical game someone else has done.
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