Maybe that problem could be remedied by keeping a website where people can sign up for some intense game play. Thus, you can see when people might be online a few days (or hours) ahead and plan to be on at the same time.
How long will the cycles be? Are you going to have to do any leveling up?
What are your ideas on the role points system? I'm always very skeptical of these systems because I've yet to see one that I thought worked well in a MUD. They're usually either horded or given out so freely by some players that they might as well be worthless. Would you, the administrator, be the one to give them out? Or would players give them to each other?
The project sounds very interesting which is why it set my little brain to thinking, of course!
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