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Old 01-14-2007, 05:41 PM   #4
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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A lot of muds have overhead maps - and there are several snippets which offer variations, too, so it's pretty much a "stock" feature.

Only if you're used to room-based movement.  I remember the movement in and felt pretty bizarre at first, as I was too used to playing games like and , where movement consisted of turning exactly 90 degrees at a time, and instantly moving distances of several feet every time you pressed forwards.

After getting used to the Wolfenstein 3D style of movement, however, I found it very difficult to go back to the old Dungeon Master style of movement.  And I've found the same is true of coordinate-based vs room-based movement.
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