Re: Breeding grounds for RP?
While I don't disagree entirely with this, I think pre-planned roleplay can become too scripted and in the end lose some lustre if too many are involved. What I mean is that planning out an event where everyone knows exactly what is going to happen can be less than exciting. However, if the staff (or a group of players) creates and event that suprises the other players in an innovative and exciting fashion that is seemingly spontaneous roleplay, I think this can work.
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