Thread: Crafting system
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Old 03-02-2005, 01:10 PM   #3
Estarra
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Join Date: Jul 2003
Home MUD: Lusternia
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I really like the lockpicking system--nifty!

For potions, I'm wondering what if each action (each card?) results in a random one of two results. Say you add salt and the potion could either turn milky or clear. Add sulfur to milky and it could turn sweet or sour. Add sulfur to clear and it could turn either bitter or bland. Your potion for health recipe may result in a milky, sweet potion, and your potion for fire resistance recipe may result in a clear, bitter potion. Thus, although players may still trade or pass recipes, making the potions still retains being somewhat of a mini-puzzle game, adding the twist that while an alchemist is trying to make a health potion the results may be unpredictable so he'll have to think on his feet and turn it into a fire resistance potion in order to salvage his work.

If there's any skill level involved, perhaps the greater skilled the alchemist, the greater chance of getting the results he wants, i.e., when an alchemist with a high skill does ADD SALT FOR HEALTH, it may have a 60% chance of turning milky rather than a 50% chance that a lesser skilled alchemist may have.
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