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Old 09-10-2006, 03:42 PM   #6
Baram
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Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
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I know for us we decided to use a mix of "stock" fantasy races and some original ones. The reason for this was so there are some things that brand new players will be familiar with, but most of the races will be original ones that experienced players(of Ilyrias or just MUDs in general) may be more likely to play. This way we get to have the original ones we want, without scaring off completely new people because of a little thing like not recognizing the races right away.

In the same light, even though we are 100% classless, we have some "starting packages" such as warrior/mage/etc(not with those names though, but equally recognizable) that just auto chooses the basic skills for new players. This, just like races, makes it easier for new players to see something they recognize, but more advanced players will pick and choose what they want. Once IG race can be changed once, and skills can be forgotten and new ones chosen at a level loss(as long as you have the required skills to choose the new one you want, and don't have a "blocker" skill that would stop the choice).

Bit longer than I intended, but the point was that there can be good reasons to have a couple of the "stock" fantasy races.
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