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Old 03-15-2003, 06:10 AM   #16
enigma@zebedee
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Join Date: Mar 2003
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I've been thinking about this a little, and in a way we do have a crafting system - and it was retrofitted.

This crafting system is the secret class Alchemists.

They can go out through the game exploring and finding things for their recipes (whether cutting bits off plants or killing a monster and cutting organs from the corpse or whatever). They can then cook these together and use a research process to discover a recipy for creating potions/wands/scrolls/salves etc. Alchemists get a substantial proportion of their xp from this research process.

This playing style has been really popular with some players, and really unpopular with others...but with it being a single class that just means that only the people who like it need to worry about it. :-)

Out of curiosity: If there is a crafting system where a set sequence of non-combat actions can generate a substantial profit then what stops people writing a simple client script to run around repeating the actions for ever? Come back in a week and be the richest person on the mud...
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