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Old 02-28-2003, 07:15 AM   #1
Taniquetil
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Join Date: Dec 2002
Location: Sweden
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Currenty working on a long-time project called Dynasty, which in short comes into the catagory of medieval MUD with some additional fantasy (in the down-toned field). I have the vision of trying to create a "quite" realistic MUD where certain typical "none-realistic" MUD features are removed.

1. A typical example: The kight fights the monster and receives quite a beating. When the knight stands there swinging is broadsword while leaking guts he fights with the same dedicated and skilled talent as if not damaged at all.

2. Some MUDs have solved the issue of starvation and thrist by simply reducing regen to some extent, I'm thinking why do that, wouldn't it kill you if you starved too long?.

These kind of argument still upset some of my friends helping me with this project, they claim it would effect the gameplay and "fun" of the MUD. I'm wondering, did anyone else try to keep MUDs fairly realistic ?

/Taniquetil
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