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Old 08-05-2011, 04:37 AM   #13
TerXIII
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Join Date: Jul 2011
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Re: Community survey: What do MUD players want?

This doesn't make any sense at all.

If it saves the server bandwidth, as in upstream, it saves the client bandwidth, as in downstream.

What it does not save, is the server bandwidth on the downstream, therefore, it does not save the client bandwidth on upstream.


As for progress on the MUD, I've been playing around with some code that allows me to implement something like a scripting engine. I've implemented a simple MYSQL database structure, and included a database table to store scripted behaviors. These scripts are actually uncompiled C# code, and using .Net recompilers, I can compile it at runtime and execute the code. Unfortunately, I planned on implementing a custom scripting language of sorts, so I have to fully reconstruct my codebase to allow for the entire logical engine structure to be included in a linked library, rather than in the executable, that way I can segment out what portions of the engine the scripting layer can manipulate and interact with...

Last edited by TerXIII : 08-05-2011 at 04:49 AM.
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