Re: From MUDs to MUSHes: FAQs, etc for the players
No doubt, but acting on a perception sometimes is creates a self-fulfilling effect.
And yet by escalating it, you're contributing to the disruption.
Perhaps the category method would allow you to break down the differences easier. For example, differences in code capabilities (as opposed to syntax) could be addressed MUD category by MUD category. Hence a standard RPE (Role-Play Enforced MUD not necessarily having any code differences from a H&S, just an enforced policy of role-play) might have many more differences from a MUSH in regard to pose/emote capabilities than a RPI would.
Well there's the behind-the-scenes differences in code as well as the visible differences such as input syntax. Still, I can understand your hesitation. I consider myself a code'tard and typically try to avoid contributing to the code mechanics side of things if there are others with a greater capability present. To each their strengths, right?
Jason
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