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Old 01-13-2006, 05:42 AM   #87
DonathinFrye
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Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
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No, I think specifying is useful for the average player. As Valg says, their time deserves to be respected.

Matt, you want to have your little blurb and still be categorized with the "free-to-play" MUDs(which are largely, 100% free and not skirting around the edge)? I would not be against a specific system, like this one.

Examples:
Achaea["Free-to-Play, Pay-for-Perks"]
Legends of Karinth["Free-to-Play, Donations Accepted"]
Threshold["Pay-for-Registration"]
Dragonrealms["Pay Monthly, Pay-for-Perks"]

It would take an hour to come up with 4-6 terms that every MUD could find its way into. Then, a simple tag or color-code could be added, with a key/etc for the player to use. It is being made out to seem like drawing the lines in the sand is too difficult a task to be undertaken.

It is not. I agree that the economic-model should either be removed or specified further and made easier to access for the users of the site. I prefer the latter by about 200x more than the former, however. No player is going to feel cheated if you give them more knowledge at their disposal.

Achaea["Free-to-Play, Pay-for-Perks"]

Makes sense to me. Does it not to anyone else?
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