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Old 09-16-2003, 06:17 PM   #12
JilesDM
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Join Date: Nov 2002
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Relative descriptions (all size descriptions on our MUD, for instance, are relative (an ogre may see a shortword while a gnome sees the same weapon as a claymore)) and special case descriptions . All dynamic descs that show up in the main description of the room (with the exception of the light level) are specific to that room (e.g., the varying level of activity in the marketplace at a given time of day, or perhaps the way the light reflects off of a bronze statue at various times).

What Sidmouth seemed to be describing are generic descriptions that will show up in every single room. These are what I meant by "global" dynamic descriptions.
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