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Old 12-29-2007, 03:24 PM   #3
Newworlds
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Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: The stock experience (or one variant thereof)

Ide pretty right about that. Focus on your theme not mechanics as a theme.

I will say though that I've found players enjoy both types of games that Bloviate describes. Both the open skill based game without set levels and guilds and the set level and required guild type. NW is RP based but also has skills and guilds. I find that more roleplay is reached in a community like a guild/religion/clan than as a loner out grinding. But the option to be a rogue (loner) is also available.

Some games are built strictly around the open format without guilds or set powers and many love these types as well. So it really is up to you, your style, and what kind of playerbase you wish to cater to. Good examples of "vastly different" Mud themes are 4 Dimensions (I seem to always tout this one, likely because the theme is so unique), Armegeddon, MUME, Shattered Kingdoms, God Wars II, and Threshold. Each have their own style and quality that draws different players.
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