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Old 09-29-2007, 05:41 PM   #3
Atyreus
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Join Date: Feb 2003
Home MUD: The Dreaming City
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Re: Searching for a Mud

I agree. I might even consider grouping the first two categories together (0-25 Players), though I suppose an argument can be made that there are likely a significant enough number of players that would see a real distinction between a mud with 10 players and one with 20.

I think the two age distinctions should be kept at 18 and 13. If a mud feels they need to restrict access based on age, they are probably doing it at 18 (the age of majority) or at 13 (the age below which COPPA restrictions kick in).

There is also no real need to distinguish between the first two is there? Aren't both just variations on "all ages allowed to play"?

Some more options could be added to the "Category" entry. There is, for example, an entry for "Medieval Fantasy" but not one just for "Fantasy." Given that the fantasy genre, both in games and literature, has expanded well beyond the Dark Ages with Dwarves motif, it might be worth making this distinction (or just dropping the "Medieval"). The game I'm currently working on would certainly fall in the fantasy genre, and it has a feel to it that would appeal to people looking for a fantasy RP environment, but it is definitely not a "medieval" fantasy.

Some additions to the Codebase options would be nice as well. Many of the newer (and even not-so-newer) bases are not listed, including my own favorite (nudge nudge wink wink say no more), the Genesis ColdC Server.

The "None" and "Accepted" options in the Roleplaying category could probably be rolled into a single "Non-Roleplay" option (unless "None" is supposed to mean that roleplay is actually forbidden). It might be nice to see more distinctions made between roleplay styles. Players looking for consent-based RP aren't going to be happy with the RP style of Armageddon, just as players who enjoy Armageddon and similar RPIs might not be as thrilled with a game like Threshold which, while RP-mandatory, also has a number of gamier elements (static quests, level grinding) which such players might consider more appropriate to hack-n-slashers. I'm not really sure how I'd propose going about categorizing the roleplay style of muds in a meaningful way, however. This is likely information better left to the muds' info pages and websites.
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