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Old 06-13-2007, 10:21 AM   #9
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Jazuela, you're looking at this from a roleplaying perspective, but there are plenty of game design reasons why a mud might want to support childbirth, and no reason why you shouldn't leave out elements that are irrelevant to that design.

For example you might want to turn the birth into a bloody and messy minigame, where a botched effort by the player could result in a stillbirth or even the death of the mother, and where a skilled midwife would be in great demand. This is certainly a viable approach that could benefit from attention to detail, and could result in some interesting reactions from the players.

On the other hand, perhaps the birth part is just a means to an end, and the real purpose for the system is to represent the merging of royal bloodlines or magical races - or maybe the child is your insurance in a permadeath environment (you get to play the child when you die, inheriting your former character's titles, assets and alliances). In this sort of situation you may decide that there's no benefit in going into detail about the birth, and abstract it away (in GodWars it was simply "You give birth to a little boy!").

As with any game design concept, there are very few right or wrong answers. It really depends on the goals of your mud, and your reasons for creating the feature.
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