Thread: Diku license
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Old 10-17-2003, 10:14 AM   #35
Darrik
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Join Date: Apr 2002
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I would have to say THAT is a 'stupid way of thinking.'  There is a reason why companies protect their IP privileges religiously.  Players may very well see your name and thank you ( if they notice... you'd be surprised how many people there are who have played a RiP mud for two years but do not know who 'that Darrik guy' is ).   With a pay-to-play mud, however, a player on another mud is just lost revenue.  Why would you clone your mud by releasing the code and create an even greater risk for losing players?

You may feel honored, but I would not take the risk of losing players/revenue by releasing my code.

Of course, since I am no way expecting to ever start a P2P mud, that really is not an issue.  In all honesty, running ( or playing ) a mud is a hobby for most people.  Why pay when you can play another mud for free?

Darrik Vequir
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