Re: Nerf, or buff something else
If you state that a "skill or spell" is "overpowered", doesn't that mean that it should have less power to be of a proper level of power?
No matter how some players may view a modification of a skill it is hardly ever as easy as "nerf or buff".
And (most) coders (at least the ones I know) do not modify down a skill in a game that has players without considering the impact on all the players (in a general sense), not just the ones that may have the particular skill. And believe it or not, we do not like to negatively impact a player's game-play as much as some players would like you to believe.
I know I have spreadsheets of damage per time, risk factors and usage costs for each set of combat skills. Utility skills and combat-assistance skills also need to be considered.
If only it was as easy as "nerf or buff". But it may seem like that from the outside.
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