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Old 01-14-2006, 01:36 PM   #18
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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You're saying that the clothes someone is wearing is indicative of how good a fighter he or she is? Someone has to be wearing expensive clothes to be good at combat? It's quite easy to limit crafting systems that allow for redescribing to items that don't affect a player's power in PvP.



Well, in the system I described, one has to obtain the raw 'ingredients' for the clothing (leather, cloth, etc). It's hard to imagine what 'function' clothing is going to have besides "keeping me warm and making me look good" but you can specify limited functions like "show bellybutton" in tailoring. With something like furniture, you can choose things that allow you to sit on them, rock in them, and even cut you off from all communication from the outside (canopied beds for lovers, for instance).

--matt
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