Re: MUD Development Journal
Most muds go for the second approach, but clients with automappers keep track of where you've explored, and some muds have recently been looking into using out-of-band protocols to let the client download the entire world map in advance. The main advantage of this approach (other than reduced bandwidth usage) is in combination with graphical automappers - it lets the user hover over different parts of the map with their mouse to bring up details, and click anywhere on the map to start moving there. Not all muds want to reveal the world in this way, but if you're considering displaying a full map anyway, it might be worth considering.
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