Thread: Botting - why?
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Old 04-11-2012, 10:54 AM   #7
SnowTroll
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Join Date: Jan 2011
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Re: Botting - why?

99.9% of muds involve repetitive action of some type to advance, whether you're gaining levels, money, items, quest/achievement points, proficiency in skills, or anything else. The first few times you kill some things, get a reward for it, and start to improve a character, it's fun. But eventually, every mud like this gets to a point where you're really not missing out on anything if you automate the repetitive grind. It's not fun to do the same thing, over and over again for days (months on some muds, where the people in charge think advancement becomes more meaningful if it's especially time-consuming or tedious). You're inputting the same commands, over and over again, to receive a known outcome/output, with extremely little variation in risk or reward.

Whoever said that it's 2012 now, and we have modern technology was spot on. It doesn't make sense to take a stance against automation and try to police it. Instead, mud owners should try to make games where botting isn't possible, maybe due to mobiles with smart AI, variations in areas/conditions, etc. Or games where botting isn't desirable, because you'll really miss out on something if you skip the experience and automate it. Or games where the primary means for advancement doesn't involve an extended time period performing repetitive acts.
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