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Old 02-18-2005, 12:09 AM   #1
Jaregarde
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Join Date: Dec 2004
Posts: 25
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First off, let me say that I've never been involved in the making of a MUD, just in playing one. Now, though, I'm sort of considering making my own MUD, so I'd like to hear some of your opinions on this subject(I'm sorry if I'm repeating another topic but to the best of my ability I couldn't find one).

Well, I'll try and phrase this question as best I can. How do you implement realistic elements without just making them an inconvenience? By 'realistic elements' I mean things like permanent character death and other such things that are generally good for RP but potentially annoying for players. I would especially like to point out 'channels', or other means of player communication without a believable IC justification. I can see how decisions for these things would be tricky considering that roleplaying and convenience are two elements that need to be balanced for a good player experience.

Another thing I've noticed that can cause problems is a system in which killing mobs is the only reliable means of gaining experience and power. I recall in Achaea (the only MUD I play) not too long ago, many adventurers were accused by visitors from another plane of hunting innocent villagers. It was a bit difficult to roleplay since nearly everyone hunted one group of mobs or another. (By the way, I don't mean to accuse you of anything, the_logos) But then again, since I haven't really played any other MUDs for very long at all, I don't know how other systems of advancing in power have worked and whether or not they've been successful.

Well, I hope my question was clear enough, and I'll be grateful to hear the opinions of any of you.
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