View Single Post
Old 08-04-2002, 04:03 AM   #7
Iluvatar
Member
 
Join Date: May 2002
Location: Mississippi USA
Posts: 142
Iluvatar is on a distinguished road
I understand that view on object stats totally, Nameless One and unless you are designing a totally roleplay environment only with other methods of mort vs mort comparison, that will probably fail to draw players.

Morts play and enjoy themselves and deem their value relative to each other. Who is the buffest, who is the smartest, who roleplays the best, who has the coolest eq, who fights the best are always the chosen elements for them to determine worth of themselves. If you remove the magical component of +con or +dam etc, you lose eq as the focus but you have to replace it with some cumulative comparative value that makes one mort superior to another. Choose what's easiest to balance or what you have the most time for.

I've seen people try and design levelless systems, temporary powers for Imms that is removed when task is finished, statless eq and a whole bunch of innovative ideas. My point is all need to realize that we are human and there needs to be a psychological method of progressive ego gratification designed into the system somewhere. If you can't establish that, the players will get bored and go somewhere else to meet their needs.
Iluvatar is offline   Reply With Quote