Similar to the approach Traithe is taking for his new game then? That could work, although as I've said before, my personal reference (as it's opinions you're asking for) would be something that didn't replace (or remove the need for) player skill. Examples might include unlocking extra character options (giving pay-to-play people more variety rather than more power), out-of-game bonuses (email forwarding, additional character slots, custom client, etc), or even allowing them to advance faster (requiring less playing time, but just as much playing skill).
|