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Old 08-03-2010, 10:33 AM   #73
Kylotan
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Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
Home MUD: ex-Jellybean (Smaug)
Home MUD: ex-Dark Chambers (Merc)
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Re: The "Health," of Muds

Well yeah, it's not just the client that needs to be good but also the way that the mud uses it. For example, the fact that you typically see the prompt data over and over again, yet a room description scrolls off the top of the screen, is pretty unforgivable in accessibility terms. In no time your screen is covered with outdated data and the relevant context has disappeared.

I think all this was potentially solved by MXP a long time ago (at least as far as you could say MXP solved anything, awful half-baked protocol that it is - there may be better alternatives), so it would be great to see some further standardisation on this front.
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