Rewarding for Exploring
(note: this question brought up thanks to of Threshold RPG's recent post elsewhere.)
I think that rewarding players for exploring a MUD can be one of the best and easiest "small" features to have in a game, so my question is this: how do you like to do it, or do you disagree and think coded exploration-rewards aren't that good an idea? To give a few quick examples:Personally, I think I like the way GodWars does it where you receive a one-time reward for reaching an area, though also incorporating some sort of random room/area-hunt like what Threshold does can be really cool, too. Size of the world and mechanics of moving around can really change the way you implement exploration rewards, though, in my opinion.
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