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Old 06-12-2017, 03:58 PM   #2
Hades_Kane
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Re: Brand New Combat Systems for Fighters! End of Time!

Another round of changes!

The two big focuses on these round of changes are summons and the Black Wizard skill list.

To start with summons...
-Cooldowns on summons are much, much lower
-Summoning Sickness is now much, much shorter and affects the summons much less severe, although repeated stacking of sickness will increase sharply
-Summons will now take the hits for the entire group instead of just the caster
-Fleeing from someone casting a summon is considerably harder
-You may now cast spells while summoning but at double the mana cost; the summons will still tank and count down toward finishing and triggering
-Summon HP values are much less spread out now
-Summons now take half the damage that the player they are covering would
-All summons have had their damage calculations rewritten and should now be considerably more powerful

-Detect Hidden now gives a better chance for preemptive strikes, along with a
chance to load all mobs in the encounter but without combat automatically
happening. Any attempt to leave the room will trigger combat.

-White Wizards now have access to Detect chaos at level 67

On to Black Wizards...
-The Caller skill now has its own innate benefits aside from just the mods, including the already existing quicker casting time, it now also reduces the duration and effect of summoning sickness and eases the additional mana cost while casting another spell during a summon cast.
-Summon and Corpse Summon have been entirely removed from their skill list in favor of several new additions:
*Level 51 - Casting Fortitude: raises casting cap, eases damage for exceeding
*Level 54 - Slow: reduces AGI
*Level 55 - Osmose: aborbs mp
*level 59 - Weaken: reduces PWR
*Level 65 - Quickening: enhances speedcast
*Level 72 - Drain: absorbs hp
*Level 77 - Petrify: briefly turns enemies to stone
Helpfiles have been added for any of these that didn't already have them.

-All of the curses effects were previously only useful vs. PCs, so an additional set of NPC effects have been added. View the helpfile for more info.
-Advanced Mages have also lost Summon and Corpse Summon but have gained osmose, quickening, and drain.

The next round of changes planned will mostly effect Thieves, as many of their skills will become much more useful thanks to changes being made in the areas themselves. This will also incorporate smarter mobs overall, which will employ some measure of strategy that can be countered by players doing the same.

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