Re: A MUD from scratch
A quick question- why does it have to be a mud from scratch or a graphic game? Your major concern with text based muds appears to be that there is no guarantee of a playerbase (while giving you coding practice). I would suggest taking the middle path and joining an existing project that matches your idea of what a mud should be like and coding for it? If you join an already successful game you inherit a captive playerbase to benefit from your coding, existing areas and a community already present. We already have an ocean of muds out there, many of them downright crappy. A new good mud can come through that pile of junk and be successful, but its harder. Why make things complicated for yourself?
However, thats just me!
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