Re: Legendary inactives
I think the right answer will reveal itself once you ask the right questions. For example, "Why is this one event such a problem? Did this person getting the ultra-rare item cause them to feel like they've won the endgame and stop playing? If so, what can I do to extend the endgame? Can I make changes such that active players can continue to feel rewarded regardless of what inactive players have done in the past?"
|