As much as I try to retain some distance between myself and my characters, I tend to get very emotionally attached to them. I've had some RP experiences move me to tears IRL! But luckily it makes me laugh a lot more. I also tend to avoid any plotlines that would make my character depressed, because I know that it would be depressing for me to play a depressed character. So in a way, this attachment does hold me back from certain plotlines that I could do. But I think it also makes the roleplay better. The emotional attachment makes the character's responses more natural and less calculated.
Also, it makes me avoid permadeath muds. Having my character on Armageddon die in about a third of the time it took to create was a major factor in why I decided not to bother with a second one. I like having a single character for a long time. I like for them to start out simple and grow older and more complex as they survive many things, and that takes a long time of gameplay.
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