Re: Medievia - changes and staff overhaul
FWIW, my Diku-derivative game has all those things except wilderness, which is a fairly easy add that I just don't think is right for the game. I know of quite a few other Diku-derivatives that have such enhancements. There doesn't seem to be anything truly groundbreaking on the list.
What do you mean by "they stole the Diku codebase"? Are they claiming that they are running a custom codebase because it's heavily modified? Are they charging money for in-game perks?
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