View Single Post
Old 05-28-2005, 06:17 PM   #4
Shao_Long
Senior Member
 
Join Date: Apr 2002
Location: belfast, UK
Posts: 505
Shao_Long is on a distinguished road
Send a message via AIM to Shao_Long Send a message via MSN to Shao_Long
I agree with KaVir for the most part, though I'd also like to add that, at least imo, a pk-oriented mud must NOT be too complicated/overloaded with features, the combat system must be fairly straightforward and simple. While multiple skills and abilities are a good thing - as long as they're well balanced - they must be fairly 'accessible' and easy to use. I believe in fast pk, and if there are too many features and options, they're just going to get in the way of actual pkill.

Also - this might be a little off topic? - but I'm sort of saddened by the lack of /pure/ pk muds around. There's a lot of people interested in pk that don't care about rp at all, in fact from my experience, roleplay and pkill attract two entirely different types of players; though there's only been a couple well-ran pure pk muds I've ever encountered.
Shao_Long is offline   Reply With Quote