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Old 05-03-2002, 05:23 PM   #2
Falconer
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Join Date: Apr 2002
Location: Paris
Posts: 35
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The Cathyle Project is a permanent death environment. When a character dies (and if this death is justified through in character means), they're gone. No chance of ressurection, no rebirth or assigning skills to another 'name'.

It may seem harsh, but in the end a permanent death system increases the intricacies and intrigue of a world in amazing scale. Suddenly, in character actions have in character consequences and the players behind the characters begin to realize that every action they make will have some effect upon the rest of the world (and thus the playerbase.)

By keeping our system as permanent death we also open the door for intricate plots. Characters with rank can be assassinated by their secondaries, long-term opponents fight with an edge and the emotional pathos regarding grief and loss becomes all the more tangible.

This is not to say we don't reward the player for their time spent. Players who have shown an ability and skill at roleplaying and loose a character are given the option of creating characters that are not open to new players. Nobles, characters with active or latent talents in sorcery, or other traits.

Many players avoid games that have character death's as permanent events, but I've yet to find an alternative system that matches the majesty.

Best,
Edward Falconer
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