Thread: hunting
View Single Post
Old 06-05-2012, 02:35 PM   #5
Achon
Member
 
Join Date: Oct 2011
Posts: 40
Achon is on a distinguished road
Re: hunting

So, does the game have to record the track targets entire path (through room exits)?

Or, store their [the targets] last exit in the room structure somewhere, with perhaps a set limit on how many individual tracks can be stored in each room?

What are the common methods to implement this?



Nevermind, I see the . Wouldn't a tree be better than a hash table here?

Last edited by Achon : 06-05-2012 at 02:57 PM.
Achon is offline   Reply With Quote