Re: hunting
So, does the game have to record the track targets entire path (through room exits)?
Or, store their [the targets] last exit in the room structure somewhere, with perhaps a set limit on how many individual tracks can be stored in each room?
What are the common methods to implement this?
Nevermind, I see the . Wouldn't a tree be better than a hash table here?
Last edited by Achon : 06-05-2012 at 02:57 PM.
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