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Old 01-29-2010, 05:17 PM   #8
Leech
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Join Date: Jul 2008
Name: John
Home MUD: The Inquisition: Legacy
Posts: 65
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Re: A Very Strict RP Enforced Mud

A lot of work has been done lately concerning the magic system, and how spells will be represented and even made, on Dark Isles. It all is pretty cool stuff, and I personally can't wait to see it implemented and used. There's a lot of variety for spells for both good-doers and evil-doers, and I'm very impressed with what the staff have done so far with the system.

A direct quote from one of the staffer's blogs, talking about the features, and a few changes that the staff have decided upon to how it all works...


So if playing a regular citizen, a noble, a blood-drinking Vek, a savage and sometimes tribal Wolfkin, or a mind-reading Dryth wasn't enough for you, now you'll soon be able to be a channeler (mage).

Aside from changes to the magic system, Dark Isles also saw a new area open up. With sea-travel now opening up, people can now make the voyage to Perran, one of the only established Tirrish towns - though a lot of Skrel will be found there as well.

If you've any questions about the world, feel free to log in and ask around or take a peak at the website and wiki. Bear with us, the game is still under development, and the wiki might not have as much information as might be desired, but it's certainly enough to bite your teeth into.

Website:
Host: dark-isles.com
Port: 7000
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