I think that in an RPI environment with a well structured economy, a spell componant system would be great.
You could foster all sorts of cool stuff. Powerful spells that require the most rare and expensive spell componants - or even an alchemy like system where the player's skill in magic is tied to the quality and type of spell componant. Imagine something like being able to channel your death and fire magic through the thousand year old petrified heart of a dragon.
The entire system could be based upon lore - the player finding scrolls and books outlining various spells and their componants. Of course they could experiment on their own as well, with the risk of their experiments blowing up in their faces...
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