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Old 03-01-2006, 11:54 AM   #4
Threshold
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Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
Threshold will become famous soon enough
This would be exceptionally valuable. If people were not able to generate an infinite number of identities, it would finally become possible to truly ban destructive troublemakers. This, in turn, would result in people being be far less likely to engage in purely negative grief play in the first place (well, unless the game allowed or encouraged it). Anonymity is not the problem here so much as the ability to easily dump one identity when it becomes unpopular (or gets in trouble) and taking up a new one.

It would also deal a massive hit to the third party RMT folks. Character selling would become nearly impossible, and banning farmer accounts (and identities) would be more effective.

I had no idea Microsoft and IBM were working on ways to accomplish this. The only thing I'd ever heard of in the past were things like Intel's CPU signature that went over like a lead balloon.

Where can I read more about the Microsoft and IBM efforts to accomplish this?
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