I guess I could stir up a little debate about your wording there. For instance, does paying the MUD $20 for your own unique clothing (non-armor) necessarily influence the game play? It's something you wear. Does paying the MUD a few dollars to have your own unique weapon necessarily influence gameplay when more powerful weapons can exist in the game?
I liked your other three suggestions. They would be more feasible. But then again is it necessary? No, I think the consumer can find out that information on his/her own.
|