Re: Reasons to promote/discuss your MUD on TMS.
Well, I haven't seen anyone jump onto my games yet and say "I saw you on craigslist." But it creates the opportunity to be seen. Also, there IS a workaround to the same post in different cities - it just can't always come from *you*. That's why I enlisted players on my games to help target craigslist sites all over the world. Give other players a stake in the success of the marketing endeavor, let them share in building the buzz, and maybe it'll pay off at some point.
It may not generate an immediate hit for your game short-term, but it can't hurt and, long-term, it helps build solidarity and camaraderie among your current playerbase.
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