What you're failing to take into account is that many "amateur" mud developers work as programmers or software engineers in the real world (some of them even working for high-profile computer game companies). Equally, there are "amateur" mud builders who work as professional writers in the real world.
The professional/amateur thing was originally brought up (I believe) as a demonstration of how pointless it is to have overly broad categories. Listing a mud created by professional writers and games programmers as "amateur", simply because they created it as a hobby, is no more informative than listing a mud created by a highschool drop-out as "professional" because he pays his rent by selling powerful items to the playerbase, having failed to keep his job at McDonalds.
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