Re: What do you think happened to LPmuds?
That's interesting. Do you think that it's "showing its age" because of the limitations of the MudOS and TMI-2 codebase, or do you think it's a matter of game design and code?
One of the biggest things, in my opinion, that limits "updating" an LPMud game is the sheer amount of actual coding that has to be done by anyone who is involved. You can't really hand off making anything to people who have no idea to code, and it seems that it's harder and harder to find people who can code. (Though, I think that this is because MU*ing actually has become more mainstream. It's not composed mostly of hardcore computer geeks anymore.)
I have to say that I'm pretty shocked that anything really got too big for the interger size in MudOS, which is 2 to the 31st power. It seems like anything you really want to do could be done at 2^31-1.
Last edited by Milawe : 04-09-2008 at 10:04 PM.
|