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Old 07-20-2008, 11:45 AM   #3
Sergeytov
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Join Date: Aug 2007
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Re: Encouraging Money Velocity

I don't know if this will change your assessment at all, but the way I work 'time' into the game is that characters, no matter what they are doing, 'bank' crafting minutes. This means they can store 'em up while RPing, exploring, or just chilling and waiting for somebody to come by. When a player creates something via crafting it, it is created immediately (to the player, after they type the command), and the minutes are subtracted from their bank. Thus they really can't 'save' time by going to a vendor instead.
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