I'm working on a new client, which I hope will mark a significant step forward for muds when it's done. But I could do with a little feedback on the features people need - in particular, on open extensions to Telnet that some games are using.
Which of the following are in (common) use?
MXP - mud extension protocol
MCP - mud client protocol
MCCP - mud client compression protocol
ZMP - zenith mud protocol
MSP - mud sound protocol
... - any others I've missed?
... - anything useful these don't cover?
ZMP seems to have the best implementation, but MXP seems to be the most widely used. Any information or opinions appreciated.
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