The consensus seems to be to represent these workers, but how many of them do you need to represent? I know the memory footprint for a mobiles is low, but if you are going to simulate settlements (a lot of them) you need to begin to think about this. Especially when you have other memory intensive systems. Yes having a bar (The Grinning Goblin) full of drunk goblin workers would be funny (the first time) but it's too much.
Here's what I've been thinking about, a system in design. Our room system describes the room, and the activities happening in it, the objects in it. If you want to interact / kill someone in the room, the system will automatically spawn a mobile for you to interact with, and then it'll 'fade' back into the background. *ponders*
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