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Old 10-29-2003, 05:55 PM   #1
Derk
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Join Date: Oct 2003
Posts: 19
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I like combat, I like battle, etc. I once told someone, I have good news and I have bad news... The good news is, Achaea is the best there is for pvp combat. The bad news is, Achaea is the best there is for pvp combat.

Does anyone have any good working ideas for combat systems that haven't been implemented yet?

I know what I want has to exist, and can be done... I just need to think very hard and talk to people about it.

I need stratigy.
Easy to get into.
No need to use triggers or macros.
Can be applied equally to monsters as well as players.
Slow paced is ok.

I have my own codebase from scratch, so don't think about limitations faced by your existing codebases. And my mobiles are VERY intelligent and work on their own thread.. they can communicate and work together fine.

I would appreciate help. Thanks.
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