Re: RPing War and Conflict
Your situation does sound pretty complicated. I didn't physically create the Phyrrian fleet, though. I wrote down on paper what my assets were versus the players. As the players destroyed those assets, I marked them off. I did @emits for the swarming, menacing superior fleet, of course, and I was informed by a couple of players that they messed up their Underoos when making some risky dice rolls during the fight - so, I think it still had the desired effect.
If you did want to involve the NPC leader from a neighboring town to bolster the creative RPers who thought to call on them for help, maybe you could give them credit for a number of "counters" to represent assets from that neighboring town.
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