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Old 12-14-2006, 05:51 AM   #9
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Well there are the five damage-oriented powers (Chill of the Tundra, Eye of the Storm, Fires of the Volcano, Fumes of the Pit and Winds of the Mind), which would also protect against spell attacks of the appropriate type - but a power geared specifically around magical resistance is a nice idea. My only concern is that it might end up being a bit too specialised (very strong vs spellcasters, useless against others)...I'll definitely think more on it though, thanks!

I actually consider that an advantage - I'm primarily after feedback from people who don't think in terms of what already exists within the codebase.
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