Thread: Plotters!!
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Old 08-25-2005, 07:45 AM   #2
prof1515
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I find that the only real reason many player-initiated plots fail is because of one of three things: 1) the player didn't understand the game world well enough, 2) the player tried to manage some personal benefit through the plot without regard to how events should unfold naturally, 3) lack of adequate staff support when needed as the plot evolves.

Likewise, I've seen staff-run plots fail for the same reasons, though in the case of #2, it was more a result of a preconceived notion as to how it should end rather than personal benefit which blinded the staff member guiding it.

Take care,

Jason
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