As an extra teaser to Arvam's ad, the changes include 70 new skills, all incorporated into a system where you, the player, design your thief, and not in a simple "choose one of these subclasses" way. This way, you aren't forced into an archetype- there's a wide range of possibilities, from bullying thugs to thieves that thrive on finesse, and you're free to mix and match. (Of course, specializing more has its own advantages.... *nods mysteriously*)
And the skills have depth- puzzling out poison recipes, gathering the right ingredients for a clever sequence of traps, or finding a way to isolate and rob one enemy without his friends seeing a thing are all challenges, and never just a matter of spamming your class's one "best" skill. These thieves are definitely not "warriors with hide and backstab".
Take a closer look at to see more of what we're about, or log in to carrionfields.com, port 9999.
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