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Old 07-13-2002, 05:21 PM   #5
tresspassor
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Join Date: Jun 2002
Location: Minneapolis
Posts: 45
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It'd be interesting if they went off say, intelligence, so Player X can remember 50 players's names, but player Y could only remember 3

And the duration of "forgetting" players would be based on that person's intelligence

It may add different issues, the codebase i'm used to must be pretty different from what everyone else is famalier with.

So with the knowledge of what I'm used to it would add more processing, mainly because you'd constantly be looping through a vector filled with 100's of values, and if there is 20 players in the room that's 20 calls to the same function.

There'd be some more processing in determining if the person has "forgotten" but that could all be related towards a time-stamp that is created during the "greeting" or "fighting" times, to save ticks when looping through the vector: (compare names, compare timestamp, ok go).

But all of that can be worked around

interesting idea
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